[fpc-pascal] private type and type compatibility
Sven Barth
pascaldragon at googlemail.com
Thu Oct 31 10:34:57 CET 2013
Am 31.10.2013 02:45, schrieb Xiangrong Fang:
> 2013/10/30 Jonas Maebe <jonas.maebe at elis.ugent.be
> <mailto:jonas.maebe at elis.ugent.be>>
>
>
> This is not equivalent. A private type declaration in a class adds
> a new identifier that is visible inside that class. You then use
> it, still in that class, to declare the return type of a function.
> Next, in a scope where that type identifier is no longer visible,
> you call the function.
>
> My example is a complete match to that scenario as far as
> identifier visibility is concerned (you use a type in a scope
> where it is visible to declare a function return type, and then
> call the function in a scope where it is not visible). In your
> example, the type is not visible in the place where the function
> is declared but only where it is defined
> .
>
>
> This is logically WRONG. Because to the machine, any function return
> value can be seen as an array of bytes, for example, a pointer is
> array[0..3] of Byte on a 32-bit machine. The purpose of type system
> is to explain what these bytes stands for. So, if a type is
> out-of-scope, how do you interpret the data?
>
> The current "delphi compatible" implementation IS using the type
> information to compile the program, i.e. although it is not visible,
> it is indeed used by the compile, which, in my opinion, violates
> visibility rules.
>
> Standing on your view point, if a type is no longer visible, but a
> variable (function return value) of that type is in current scope, and
> understood by the program, this means, this value itself carries type
> information! Is is kind of meta data available in Pascal? If so, I
> think RTTI should work for ANY kind of primitive data types.
>
For unit interfaces there is indeed the point that if unit A uses unit B
then the program which uses unit A will be able to access types used by
unit A. E.g.:
=== unit A ===
unit A;
interface
type
TTest = class
procedure Test;
end;
implementation
procedure TTest.Test;
begin
Writeln('Foobar');
end;
end.
=== unit A ===
=== unit B ===
unit B;
interface
uses
A;
function SomeTest: TTest;
implementation
function SomeTest: TTest;
begin
Result := TTest.Create;
end;
end.
=== unit B ===
=== program ===
program test;
uses
B;
begin
// there won't be an error here
SomeTest.Test;
end.
=== program ===
It's this way at least since Turbo Pascal (though without classes then ;) ).
Regards,
Sven
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