[fpc-pascal] free pascal and game consoles

Sven Barth pascaldragon at googlemail.com
Wed Oct 9 16:01:04 CEST 2013

Am 09.10.2013 15:51, schrieb Michael Schnell:
> On 10/09/2013 03:41 PM, Sven Barth wrote:
>> One needs to port FPC for these platforms. For Wii, GameCube, 
>> Nintendo DS and GameBoy Advance this was already done, but noone did 
>> yet start a PlayStation or Xbox port.
> PS3 is a multi-Core PPC architecture with propriety display hardware. 
> There is a Linux port that runs on a single core but can't use the 
> other cores and only uses the basic feature of the display hardware. A 
> ppc fpc should be runable on that Linux, but this is is not suitable 
> to do decent games.
> PS4 and XBox are X86 archs. So fpc should easily run, but the 
> libraries would need to be ported to take advantage of the "OS" 
> (whatever it is) and libraries. Again I think to do decent games you 
> would need to use some propriety graphic hardware feature.
Xbox might be more or less simple since it's API resembles somewhat the 
Windows API (though at least not officially being a Windows though it 
might be at least NT based).


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