[fpc-pascal] MAC window creation / Management / OpenGL
shiruba at galapagossoftware.com
Sat Jul 20 13:10:45 CEST 2013
There are two ways of thinking about your question:
1. Do it using the Lazarus libraries (i.e. Delphi style), and let the
system worry about the nitty gritty details.
2. Do it using Mac OS libraries directly.
It sounds like you want to know about #2. This isn't freepascal specific,
and basically works exactly the same in FreePascal as it does in
ObjectiveC. In fact, there is a special mode called ObjectivePascal that
allows FreePascal to be compatible with ObjectiveC libraries/frameworks,
including the system ones. (then you can follow apple's development
If you know Delphi, method 1 will be easier. If you know ObjectiveC
development already, method 2 will be easier.
Also, method 2 allows you to directly access more OS X functionality and
thus be "more native", while method 1 gives you cross-platform
compatibility with f.e. Linux and Windows.
Some of the people on this list have already written tutorials online about
(You can find more on Google now that you know the right keywords).
You should probably read up on these tutorials first, and then you can ask
questions here if you try things out and have points you don't understand.
2013/7/12 Kirill Kranz <thegreatkirill at mail.ru>
> I need to knew who to create a window under OSX and handle menu. Also it
> would be nice to init OpenGL. No GLUT, NSGL would be fine.
> need a complete example! no snippets! I'm complitly new on OSX, so sorry
> for lameness :)
> thx for Help.
> -> Kirill Kranz
> fpc-pascal maillist - fpc-pascal at lists.freepascal.org
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