[fpc-pascal] Re: fpGUI powered by OpenGL
paulfnicholls at gmail.com
Thu Dec 23 00:06:39 CET 2010
"Darius Blaszyk" <dhkblaszyk at zeelandnet.nl> wrote
in message news:1292870518.1851.35.camel at darius-desktop...
> On Mon, 2010-12-20 at 18:58 +0100, Darius Blaszyk wrote:
>> > The above explains why it is useful for an application developer to
>> > use an openGL backend.
>> > It does not explain the following: Since fpGUI already has two
>> > backends (afaik, X and winap), why can't openGL a third one? Did you
>> > change the way fpGUI interfaces with its backend? Is this change so
>> > incompatible with the current backends, that they cannot be modified?
>> The changes I think are pretty incompatible. This is because the GLut
>> library also provides messaging, whereas in fpGUI the messages are
>> implemented outside of the backend. Therefore hacks are needed to keep
>> the drawing messages coming correctly. With a pascal context library
>> everything could be merged seamless I suppose.
> I've been badly mistaking. With some minor adjustments it will be
> possible to create an OpenGL back-end most probably. At least to a
> higher degree that I was proclaiming previously. I've now been able to
> hook most fpGUI messages to GLut.
> Regards, Darius
Hi Darius, nicely done :)
I for one, would be interested in the code :)
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