[fpc-pascal] FP Vector graphics library
Michael Van Canneyt
michael at freepascal.org
Wed May 27 11:07:42 CEST 2009
On Tue, 26 May 2009, Felipe Monteiro de Carvalho wrote:
> Hello,
>
> I and another worker have developed a vector graphics library for Free
> Pascal and I am thinking about making it modifyed-LGPL and adding to
> the lazarus-ccr repository, like fpspreadsheet. So I was wondering,
> anyone interrested in it?
>
> At the moment it supports only reading PDF and only writing GCode for
> a CNC machine I am developing and also only lines and polylines (I
> will be adding curves in the next months), but the main structure is
> done and it is extensible for more formats and more geometrical
> figures and it's properties.
>
> Here is the kind of code that you can write with it:
>
> Vec := TvVectorialDocument.Create;
> try
> Vec.ReadFromFile(dialogoAbrir.FileName, vfPDF);
> Vec.WriteToStrings(memoCodigo.Lines, vfGCodeAvisoCNCPrototipoV5);
> finally
> Vec.Free;
> end;
>
> Just 1 command to read a PDF, then the information is in the class and
> just another command to save the output to a file, or a TStrings or a
> TStream.
>
> Formats are added by adding units to the uses clause, so only
> necessary code is linked. Upon initialization they add themselves to a
> list of formats in the fpvectorial unit.
Shouldn't it be part of FPC's canvas/image support ?
Or does it depend on the LCL ? I imagine only actual drawing routines
depend on the LCL, in which case it can be split in a GUI-independent
part (reading/writing files) and a GUI dependent part, such as drawing
code.
Michael.
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