[fpc-pascal] How to use OpenGL 2.0 features

Lord Satan reimgrab at web.de
Sun May 10 23:47:07 CEST 2009


On Sun, 10 May 2009 22:40:59 +0200
Michalis Kamburelis <michalis.kambi at gmail.com> wrote:

> Lord Satan wrote:
> > On Sun, 10 May 2009 18:46:26 +0400 dmitry boyarintsev
> > <skalogryz.lists at gmail.com> wrote:

> You mean you want to change Load_GL_version_2_0 to also call
> Load_GL_version_1_5 under the hood, and then Load_GL_version_1_5 to call
> Load_GL_version_1_4 under the hood and so on?
Yes.

> I guess that's Ok, go for it.
Will do.
 
> Be aware that this will *not* work for OpenGL 3.x versions, where 3.0
> deprecates and 3.1 removes some functions.
I know. But this is only true for a 'forward compatible context'. Otherwise old functionality is fully supported.
Btw the header do not even support 2.1 so no need to think about 3.x anytime soon. ;)

Thanks for the input.
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