[fpc-pascal] How to use OpenGL 2.0 features
Lord Satan
reimgrab at web.de
Sun May 10 23:47:07 CEST 2009
On Sun, 10 May 2009 22:40:59 +0200
Michalis Kamburelis <michalis.kambi at gmail.com> wrote:
> Lord Satan wrote:
> > On Sun, 10 May 2009 18:46:26 +0400 dmitry boyarintsev
> > <skalogryz.lists at gmail.com> wrote:
> You mean you want to change Load_GL_version_2_0 to also call
> Load_GL_version_1_5 under the hood, and then Load_GL_version_1_5 to call
> Load_GL_version_1_4 under the hood and so on?
Yes.
> I guess that's Ok, go for it.
Will do.
> Be aware that this will *not* work for OpenGL 3.x versions, where 3.0
> deprecates and 3.1 removes some functions.
I know. But this is only true for a 'forward compatible context'. Otherwise old functionality is fully supported.
Btw the header do not even support 2.1 so no need to think about 3.x anytime soon. ;)
Thanks for the input.
--
A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing in e-mail?
More information about the fpc-pascal
mailing list