[fpc-pascal] How to use OpenGL 2.0 features

Lord Satan reimgrab at web.de
Sun May 10 16:30:37 CEST 2009


On Sun, 10 May 2009 17:54:49 +0400
dmitry boyarintsev <skalogryz.lists at gmail.com> wrote:

> hope it helps.
It does, thanks.
So it looks like I have to init all OpenGL versions from 1.2 to 2.0 to make sure that all OpenGL 2.0 core functions are initialized. Is this true?

Nonetheless, I don't understand why the ARB version does not work. AFAIK it has the same entry points as the core functionality and OpenGL versions are required to support the ARB version of functions even if the non ARB version is in the core now.

Am I doing something wrong or is extension loading broken?
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