[fpc-pascal] PasCocoa design

Travis Siegel tsiegel at softcon.com
Fri Feb 13 15:46:28 CET 2009


I've actually downloaded the pascocoa code, but I have no idea what to  
do with it.
How do I integrate it into the Xtools so I can compile a pascocoa  
program?
Just dumping the headers into the fpc incoudes didn't seem to work for  
me
Did I do something wrong?
Where are these source pieces supposed to go?
(I don't use lazarius, because I've not tested it to see if it works  
with voiceover, but my guess is, it won't, though I've been leasantly  
surprised before)

On Feb 13, 2009, at 6:17 AM, dmitry boyarintsev wrote:

>> . So they have proven that it's
>> impossible to colaborate with them, and if we need to change anything
>> in their unit I would bet it will be a huge problem.
> Thanks for the comments, Felipe. The only thing i like about their
> version, is that it's single unit, rather than C-style includes.
> But since, C-include works fine, i see no reasones to change it :)
>
> Anyway, i'm attaching converted objc20 unit. I'm not sure if it's of
> any use for you, because you might have troubles using it on OSX
> 10.4.x. How about adding it to PasCocoa?
>
>> They even created a unit with the same name as my original, which
>> generates a namespace conflict, but Jonas kindly renamed their unit  
>> in
>> the FPC copy of it.
> Thank you, Jonas :)
> <objc20.pas.zip>_______________________________________________
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