[fpc-pascal] Re: Window Ports
Richard Ward
roward at mac.com
Mon Jun 23 17:27:36 CEST 2008
Jonas writes:
> That's really a very bad idea, unless you are only interested in
> supporting Windows users switching to a Mac (although even for them
> the application will feel weird after a while).
----
I will second this opinion as last week, I was trying to find a 2D
drawing program with a hint of CAD capabilities to replace my overaged
Canvas v 3.5.4 which only works in classic mode. I went trough 8
graphics programs and they either did not do everything needed and/or
the interface was clunky. A couple of of those are ports of windows
apps and those tended to be the worst ones from my perspective. I
understand the desire to do a straight port and the learning curve to
get up to speed in the "Mac Way" is not trivial by any means but IF
you can spend the time, it is worth it. Who knows, maybe in a couple
years, PC's will be running Mac Apps and/or the Mac OS on traditional
windows hardware as a norm? ;)
I am not too impressed with having to learn Objective C and Cocoa
which is the official Apple path but have found using Ingemar
Ragnemalm's Lightweight IDE on top of FPC and the the included shells
and utility units to be less painful. The IS a lot of things one
must learn even in Carbon but at least with Carbon, you don't have to
basically completely understand the entire API before writing a hello
world program. Lazarus might be another way to go but I have never
been able to figure out exactly what I need and how to install it and
then what to do with it yet.
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