[fpc-pascal] Lazarus and FPC integration
nc-gaertnma at netcologne.de
Tue Nov 1 11:17:39 CET 2005
On Mon, 31 Oct 2005 17:03:09 -0800
Team Z505 <goositemap at z505.com> wrote:
> >Well, I am aware of the fact that a visual design environment like
> >lazarus (and delphi and VB), it's easy to fall into the trap to base your
> >backend design on the GUI design. If Eclipse or KDevelop have a solution
> >for this problem, then I'd like to hear it, but if they "solve" the
> >problem by not being a visual design environment at all, the complete
> >point is moot; then it's really unfair to say they're better because they
> >*lack* features :-).
> Which is why again all that needs to be done is simply the programmer
> needs to ignore the component palette, ignore Form1,
I added menu items to hide the component palette and speed buttons.
See View -> View Component Palette
The IDE bar is not yet resized automatically. Use custom positions in the
> and write everything
> from scratch in these cases if he wants to. Just because Emacs has a
> crumby and slow textbased tetris games in it, doesn't mean you have to use
> them either. It's just their for your convenience (yes, I'd hate to see
> games inside Lazarus).
Too bad. With the IDEIntf it is possible to add them.
More information about the fpc-pascal