[fpc-pascal]Weird problem
Anton Tichawa
anton.tichawa at chello.at
Sun Nov 24 05:19:44 CET 2002
On Sunday 24 November 2002 04:41, James Mills wrote:
hi, James,
I didn't find anything wrong in your code, but I remember having had troubles
with ansistring initialization some time ago. Maybe you can check if
'dataDir' contains the correct value when you use it, or simply set the
filename:
filename := './data/images/splash.bmp';
Another possible cause might be, if those strings are shortsstrings, that the
terminating #0 is missing. You could try
filename := './data/images/splash.bmp'#0;
hth,
Anton.
> Hi,
>
> Sorry to bother you folks, with something that's probably very simple.
>
> But, the code attached does not work, it will not load the splash.bmp
> for some strange reason.
> However, if I copy the code in the procedure displaySplash in gfx.pas
> over to main.pas about displaySplash, like so...
>
> procedure mainLoop;
> var
> done: Boolean;
> filename: String;
> begin
> filename := dataDir + '/images/splash.bmp';
> image := SDL_loadBMP(@filename[1]);
> if (image = nil) then
> begin
> writeLn('Couldn''t load ' + filename);
> halt(1);
> end;
> if (SDL_BlitSurface(image, nil, screen, nil) < 0) then
> begin
> writeLn('BlitSurface error:' {+ SDL_GetError()});
> end;
> SDL_updateRect(screen, 0, 0, image^.w, image^.h);
> SDL_freeSurface(image);
>
> //displaySplash;
> done := FALSE;
> while (done = FALSE) do
> begin
> if (SDL_PollEvent(event) > 0) then
> begin
> if (event^.eventtype = SDL_EventQuit) then
> begin
> done := TRUE;
> end;
> end;
> end;
> cleanUp;
> end;
>
>
> It will work. It won't work if it's called from the gfx library I'm
> trying to build up for a game I'm developing, in SDL.
>
> Could someone explain/help me please.
> thanks in advance.
>
> James
More information about the fpc-pascal
mailing list