Thierry.Cabuzel at gial.be
Tue Nov 19 15:52:40 CET 2002
> -----Original Message-----
> From: Balogh, Karoly (Charlie/iNQ) [mailto:charlie at scenergy.dfmk.hu]
> Sent: mardi 19 novembre 2002 15:19
> To: fpc-pascal at deadlock.et.tudelft.nl
> Subject: Re: [fpc-pascal]GIF 87a/89a
> Of course, everyone uses plain raw or BMP images for Putimage
> and such
> routines. But i see no reason why you couldn't use some
> compressed image
> format to store pictures on the HDD, and convert to raw chunky or BMP
> format at load-time.
If The game could load ALL images at the start (true for a space invader),
there is not so much problem. But in the case of a very large 3D environment
where textures are loaded as needed, it could be OK if LoadOfCompressedImage
+ TimeToDecompress <= LoadOfUncompressedImage.
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