[fpc-pascal]GIF 87a/89a

Cabuzel Thierry Thierry.Cabuzel at gial.be
Tue Nov 19 15:52:40 CET 2002

> -----Original Message-----
> From: Balogh, Karoly (Charlie/iNQ) [mailto:charlie at scenergy.dfmk.hu]
> Sent: mardi 19 novembre 2002 15:19
> To: fpc-pascal at deadlock.et.tudelft.nl
> Subject: Re: [fpc-pascal]GIF 87a/89a
> Of course, everyone uses plain raw or BMP images for Putimage 
> and such 
> routines. But i see no reason why you couldn't use some 
> compressed image 
> format to store pictures on the HDD, and convert to raw chunky or BMP 
> format at load-time. 

If The game could load ALL images at the start (true for a space invader),
there is not so much problem. But in the case of a very large 3D environment
where textures are loaded as needed, it could be OK if LoadOfCompressedImage
+ TimeToDecompress <= LoadOfUncompressedImage.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freepascal.org/pipermail/fpc-pascal/attachments/20021119/62b38e7d/attachment.html>

More information about the fpc-pascal mailing list