Roderick van Domburg
gog at gamepoint.net
Mon Jan 22 17:48:20 CET 2001
I was interested in developing a multithreaded server (i.e. one that can
serve > 1 connection simultaneously) and I was wondering which way to go. It
seems like writing my own "netcode" from start is the way to go, or have you
guys had any luck adapting the fcl ssockets unit to this purpose? Interested
in your thoughts.
Also note that this application would need to run on both Linux and Win32
platforms, so select() and poll() would be out of the question, right?
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