[fpc-pascal]Reading the screen
Kuba Ober
winnie at hoth.amu.edu.pl
Thu Sep 28 22:18:12 CEST 2000
Under win32: look at
http://msdn.microsoft.com/library/default.asp (only using IE5.0/5.5 or
Netscape 4.76)
On left-hand-side TOC window, navigate to
Platform SDK
- Base services
-- Files and I/O
--- Consoles and Character-Mode Support
---- Using the Console
Below is the C example for reading and writing block of characters and
attributes, using ReadConsoleInput and WriteConsoleOutput.
MSDN is a good source of Win32 info, alas I have no idea about GO32.
#include <windows.h>
VOID main(void)
{
HANDLE hStdout, hNewScreenBuffer;
SMALL_RECT srctReadRect;
SMALL_RECT srctWriteRect;
CHAR_INFO chiBuffer[160]; // [2][80];
COORD coordBufSize;
COORD coordBufCoord;
BOOL fSuccess;
// Get a handle to the STDOUT screen buffer to copy from and
// create a new screen buffer to copy to.
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
hNewScreenBuffer = CreateConsoleScreenBuffer(
GENERIC_READ | // read/write access
GENERIC_WRITE,
0, // not shared
NULL, // no security attributes
CONSOLE_TEXTMODE_BUFFER, // must be TEXTMODE
NULL); // reserved; must be NULL
if (hStdout == INVALID_HANDLE_VALUE ||
hNewScreenBuffer == INVALID_HANDLE_VALUE)
{
MyErrorExit("CreateConsoleScreenBuffer");
}
// Make the new screen buffer the active screen buffer.
if (! SetConsoleActiveScreenBuffer(hNewScreenBuffer) )
MyErrorExit("SetConsoleActiveScreenBuffer");
// Set the source rectangle.
srctReadRect.Top = 0; // top left: row 0, col 0
srctReadRect.Left = 0;
srctReadRect.Bottom = 1; // bot. right: row 1, col 79
srctReadRect.Right = 79;
// The temporary buffer size is 2 rows x 80 columns.
coordBufSize.Y = 2;
coordBufSize.X = 80;
// The top left destination cell of the temporary buffer is
// row 0, col 0.
coordBufCoord.X = 0;
coordBufCoord.Y = 0;
// Copy the block from the screen buffer to the temp. buffer.
fSuccess = ReadConsoleOutput(
hStdout, // screen buffer to read from
chiBuffer, // buffer to copy into
coordBufSize, // col-row size of chiBuffer
coordBufCoord, // top left dest. cell in chiBuffer
&srctReadRect); // screen buffer source rectangle
if (! fSuccess)
MyErrorExit("ReadConsoleOutput");
// Set the destination rectangle.
srctWriteRect.Top = 10; // top lt: row 10, col 0
srctWriteRect.Left = 0;
srctWriteRect.Bottom = 11; // bot. rt: row 11, col 79
srctWriteRect.Right = 79;
// Copy from the temporary buffer to the new screen buffer.
fSuccess = WriteConsoleOutput(
hNewScreenBuffer, // screen buffer to write to
chiBuffer, // buffer to copy from
coordBufSize, // col-row size of chiBuffer
coordBufCoord, // top left src cell in chiBuffer
&srctWriteRect); // dest. screen buffer rectangle
if (! fSuccess)
MyErrorExit("WriteConsoleOutput");
Sleep(10000);
// Restore the original active screen buffer.
if (! SetConsoleActiveScreenBuffer(hStdout))
MyErrorExit("SetConsoleActiveScreenBuffer");
}
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