[fpc-devel] M1 and Mac system support?
Richard Hyman
rickhyman1 at gmail.com
Fri Sep 23 00:04:06 CEST 2022
Sven,
Thank you very much for your quick and cogent reply!
best wishes,
Rhyman
On Thu, Sep 22, 2022 at 3:09 AM Sven Barth <pascaldragon at googlemail.com>
wrote:
> Richard Hyman via fpc-devel <fpc-devel at lists.freepascal.org> schrieb am
> Do., 22. Sep. 2022, 09:00:
>
>>
>> 1. Does FPC compile natively for the ARM Macs, specifically an M1? Docs
>> I found do not directly answer this question (he's thinking about
>> purchasing an M1 Mac mini).
>>
>
> This is supported since 3.2.2.
>
> 2. Does FPC provide any support for interfacing to the system?
>>
>
> Aside from interfacing through the C API FPC can also interact with
> Objective C objects.
>
>
>
>> a. Can an FPC compiled app be run from the terminal with recognition of
>> input parameters (standard I/O). E.G. run something such as "myApp
>> /../myInputFile.txt /../myOutputFile.txt", and have the app parse $1 and
>> $2 for the input and output files?
>>
>
> You can access parameter values using the ParamStr functions and then you
> need to open the files with the file APilI of your choice.
>
>
>> If FPC supports standard I/O, how is it accomplished within the app?
>>
>
> FPC supports the standard Pascal I/O using Assign, Read, Write and
> friends, an imperative style FileOpen, FileRead, FileWrite API as well as
> the TStream based API.
>
>
>> b. Does FPC support Mac system APIs? This is a general question since
>> API support in any one of several areas (beyond graphics for example) would
>> be beneficial.
>>
>
> Since FPC can interact with the system as mentioned above, it does. A unit
> with various converted API headers is provided.
>
> Just look at what Lazarus can do. It's a native macOS application and
> without interfacing with the macOS API this wouldn't be possible.
>
> Regards,
> Sven
>
>>
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