[fpc-devel] Sorting tests
J. Gareth Moreton
gareth at moreton-family.com
Tue Nov 29 21:16:16 CET 2022
On 29/11/2022 20:03, Nikolay Nikolov via fpc-devel wrote:
> if (a<b) and (b<c) then (a<c),
That's the big one that sorting algorithms rely on... the transitive
law. If that is violated, then you cannot guarantee a sorted result.
It doesn't matter if (a < b) or (b < a) return False for equal elements,
or use (a <=b) or (b <= a) instead, as long as it's consistent. Also
have to watch out for more subtle instances of it, like "if (a < b) then
DoX else DoY;" and then having "if (b < a) then DoZ else DoQ;".
While I do wish people would fix any bugs that are found in their own
code, sometimes we do have to accept that this isn't always possible. I
think the most famous example I can think of is with SimCity 2000...
there was a critical bug in it where memory was used after it was
deallocated. Under DOS and Windows 3.1, this wasn't an issue because
the memory wouldn't be reused by another application, but under Windows
95 this assumption could no longer hold. So, under the guidance of
Raymond Chen, Microsoft programmed Windows 95 to delay actually
releasing that block of memory... only for SimCity 2000!
Kit
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