[fpc-devel] -O3 peephole proposal... run Pass 1 again if Pass 2 returns True
J. Gareth Moreton
gareth at moreton-family.com
Sun Feb 28 02:51:25 CET 2021
Hi everyone,
I'm currently developing some new optimisations for Lea instructions
after I discovered some new potential ones after fixing i38527. That
aside though, sometimes these optimisations only become apparent after
Pass 2 has completed. I've tried to change the order of things so the
optimisation is made in Pass 1, but there's no easy combination that
ensures the best optimisations take place (i.e. I make a change to
improve one optimisation, and another one is made worse at the same time).
I've taken to calling OptPass1XXX routines from OptPass2XXX routines in
places where this is likely to happen, and so far this produces the best
code - however, it feels hacky and problems may occur with register
tracking if OptPass1XXX is called on a different instruction to the
current one (e.g. one optimisation I've found requires calling
GetLastInstruction and then calling OptPass1LEA on the result if it's a
LEA instruction).
So to help clean up the code and provide the best output, I would like
to propose a cross-platform change to the peephole optimizer:
- Under -O3, if a change was made in Pass 2 (implied if any of the
OptPass2XXX routines return True), the peephole optimiser cycles back to
Pass 1 and tries again.
There are a few variants for this:
- After Pass 1 is called after Pass 2, it then goes to the Post-peephole
Pass regardless of if anything was changed.
- It goes through the whole process again in that after Pass 1 is called
again, Pass 2 is then called again, and if Pass 2 returns True again,
then it goes back to Pass 1 and does it as many times as needed (or
until it hits an upper limit to prevent an infinite loop due to a
compiler bug). Only once does Pass 2 return False that it goes to the
Post-peephole Pass.
- The third variant is that variant 1 is done for -O2 and variant 2 is
done for -O3 (and no extra run of Pass 1 for -O1).
The obvious side-effect is that it causes the compiler to run slightly
slower, but this could potentially be mitigated by merging the
Pre-Peephole Pass with Pass 1, thus eliminating a distinct pass, while
any missed optimisations that occur due to this are picked up in the
second call to Pass 1 (it will most likely be picked up in the first
call to Pass 1 due to PeepHoleOptPass1Cpu returning True and signalling
another iteration).
What are everyone's thoughts?
Gareth aka. Kit
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