[fpc-devel] Another thread about the fact that official FPC releases are *unnecessarily* non-representative of the platforms it actually runs on
Tomas Hajny
XHajT03 at hajny.biz
Sun Sep 27 23:30:42 CEST 2020
On 2020-09-27 18:27, Nikolay Nikolov via fpc-devel wrote:
> On 9/27/20 7:21 PM, Florian Klämpfl via fpc-devel wrote:
>> Am 27.09.20 um 18:03 schrieb Martin Frb via fpc-devel:
>>> On 27/09/2020 09:34, Sven Barth via fpc-devel wrote:
>>>> Ben Grasset via fpc-devel <fpc-devel at lists.freepascal.org
>>>> <mailto:fpc-devel at lists.freepascal.org>> schrieb am So., 27. Sep.
>>>> 2020, 07:50:
>>>>
>>>> That last quote is absolute BS, to be very frank. There is no
>>>> reason whatsoever not to use a natively-64-bit copy of FPC if
>>>> running a natively-64-bit copy of Windows, and there hasn't been
>>>> for well over half a decade at this point.
>>>>
>>>>
>>>> Yes, there is a reason: you can not build a i8086 or i386 cross
>>>> compiler with the Win64 compiler (or any non-x86 compiler to be
>>>> fair) due to missing Extended support. Thus the majority of the FPC
>>>> Core team considers the Win64 compiler as inferior and also
>>>> unnecessary cause the 32-bit one works just as well on that
>>>> platform.
>>>>
>>> Just my 2 cents.
>>>
>>> Well, one the one hand, native 64 bit is only really important if it
>>> can do something that 32 bit can not do. (faster, bigger sources,
>>> ....).
>>>
>>> On the other hand, not everyone needs a win64 to win32 cross
>>> compiler. And if they do, a native 32bit compiler can be renamed and
>>> will happily serve as such a cross compiler. (But that is not a must
>>> be included / such workarounds may not be wanted, especially since
>>> they might cause repeated extra work)
>>>
>>> So the question here is/are imho about the work it takes to amend the
>>> release-build process (i.e. update the scripts). And then the amount
>>> of extra time needed for each release (build and testing).
>>
>> The thing is: we would distribute a compiler (the x86_64-win64 one)
>> which claims to be able to compile to e.g. to x86_64-linux, but it
>> would generate programs which might behave differently than natively
>> compiled ones as float constants are handled internally different.
>
> And in this particular case, "different" means "less accurate", due to
> rounding errors, caused by compile time conversion of 80-bit extended
> float constants to 64-bit double precision constants. And "less
> accurate" is bad. :)
Sorry for a silly question, but is it really the case that a higher
precision is good (or that it doesn't matter at least)? I assume that
performing compile-time calculations in higher precision than
calculations performed at run-time may still result in differences and,
in spite of the fact that the calculations are more precise, the
differences may still lead to confusion of our users (if not something
worse) - especially if it may not be always clear which part will be
computed at compile-time and which part at run-time. Is my understanding
correct? Or is there some solution allowing to achieve specific
precision with a higher precision library?
Tomas
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