[fpc-devel] Another thread about the fact that official FPC releases are *unnecessarily* non-representative of the platforms it actually runs on
Florian Klämpfl
florian at freepascal.org
Sun Sep 27 18:21:21 CEST 2020
Am 27.09.20 um 18:03 schrieb Martin Frb via fpc-devel:
> On 27/09/2020 09:34, Sven Barth via fpc-devel wrote:
>> Ben Grasset via fpc-devel <fpc-devel at lists.freepascal.org
>> <mailto:fpc-devel at lists.freepascal.org>> schrieb am So., 27. Sep.
>> 2020, 07:50:
>>
>> That last quote is absolute BS, to be very frank. There is no
>> reason whatsoever not to use a natively-64-bit copy of FPC if
>> running a natively-64-bit copy of Windows, and there hasn't been
>> for well over half a decade at this point.
>>
>>
>> Yes, there is a reason: you can not build a i8086 or i386 cross
>> compiler with the Win64 compiler (or any non-x86 compiler to be fair)
>> due to missing Extended support. Thus the majority of the FPC Core
>> team considers the Win64 compiler as inferior and also unnecessary
>> cause the 32-bit one works just as well on that platform.
>>
> Just my 2 cents.
>
> Well, one the one hand, native 64 bit is only really important if it can
> do something that 32 bit can not do. (faster, bigger sources, ....).
>
> On the other hand, not everyone needs a win64 to win32 cross compiler.
> And if they do, a native 32bit compiler can be renamed and will happily
> serve as such a cross compiler. (But that is not a must be included /
> such workarounds may not be wanted, especially since they might cause
> repeated extra work)
>
> So the question here is/are imho about the work it takes to amend the
> release-build process (i.e. update the scripts). And then the amount of
> extra time needed for each release (build and testing).
The thing is: we would distribute a compiler (the x86_64-win64 one)
which claims to be able to compile to e.g. to x86_64-linux, but it would
generate programs which might behave differently than natively compiled
ones as float constants are handled internally different.
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