[fpc-devel] Console problem in Lazarus trunk
J. Gareth Moreton
gareth at moreton-family.com
Tue Jul 28 14:14:44 CEST 2020
Thanks for the investigation everyone. I still haven't solved the issue
on my end, and I forgot to mention my configuration (not very good for a
former test engineer!)
Lazarus trunk, FPC 3.2.0, x86-64_win64.
Gareth aka. Kit
On 28/07/2020 06:26, Pascal Riekenberg wrote:
>> Martin Frb <lazarus at mfriebe.de> hat am 28. Juli 2020 um 01:52 geschrieben:
>>
>>
>> On 25/07/2020 20:40, J. Gareth Moreton wrote:
>>> Hi everyone,
>>>
>>> This is likely due to something peculiar in my configuration that I
>>> haven't found yet, but I can't be sure. I'm having problems in that
>>> the latest Lazarus trunk won't create a console window when I'm
>>> running the compiler source in the debugger. I tried to jury-rig it
>>> to create its own using the AllocConsole() Windows API function as a
>>> temporary workaround, but it failed with an "access denied" error.
>>> The little I could find on that error implies that the application
>>> already has a console, but it's not displayed. Anyone got any ideas?
>> I did a bit of testing.
>>
>> Using FpDebug => fine
> Didn't noticed that the console window of the IDE was used when
> run without debugger. I use fpDebug. So everything is fine here.
> Sorry for the confusion!
>
>> Using GDB:
>> - IDE compiled with console => fine
>> - IDE compiled without console => app in debugger does not open console.
>>
>> I tried other Process.Opitons in
>> components\lazdebuggergdbmi\cmdlinedebugger.pp
>> function TCmdLineDebugger.CreateDebugProcess(const AOptions: String):
>> Boolean;
>> FDbgProcess.Options:= [poUsePipes, poNoConsole, poStdErrToOutPut,
>> poNewProcessGroup];
>>
>> poNewConsole instead of poNoConsole made no diff.
>> Adding poRunIdle => no diff
>>
>> FDbgProcess.ShowWindow := swoNone;
>> swoNormal made no diff.
>>
>> Besides those would affect gdb, but maybe they also are seen by Windows
>> when launching the target.
>> - One possibility is that TProcess changed, and hands something
>> different to windows.
>> - Another option is, that the change is in how the debugged app
>> communicates to windows that it wants a console.
>> But I do not know.....
>>
>> One thing I found
>> components\lazdebuggergdbmi\gdbmidebugger.pp
>> line 3545
>> // for win32, turn off a new console otherwise breaking gdb will fail
>> // ignore the error on other platforms
>> FSuccess := ExecuteCommand('-gdb-set new-console off', R);
>>
>> Make that "on" and it works (only tested if IDE has no console).
>>
>> But it is there, because at the time of creating it, it caused issues.
>> So changing it would likely cause issues on some older systems.
>> There are countless combinations of
>> - Windows version/bitness
>> - gdb version
>> - fpc version
>> - app and/or ide has console or not
>> And no idea how many of them may break. Maybe its just some Win95. Maybe
>> its some still supported versions.
>>
>> So for now, anyone wanting to test this can change that line.
>> If you do, please report your experience, and all versions in your setup.
>>
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