[fpc-devel] Windows Console App
Ozz Nixon
ozznixon at gmail.com
Sun Apr 26 14:14:40 CEST 2020
Lol. That is not being done on purpose.
To do it on purpose there are different ways depending upon your OS -
windows I assume?
keybd_event(Ord('A'), 0, KEYEVENTF_KEYDOWN, 0);
keybd_event(Ord('A'), 0, KEYEVENTF_KEYUP, 0);
* Common mistake is to call it once, it must be both for it to
register. (this is from some OLD code)... looking at FPC's site -
keybd_event is deprecated.
This pay work:
https://wiki.freepascal.org/MouseAndKeyInput
KeyInput.Apply([ssCtrl]);
KeyInput.Press(VK_F1); // This will simulate press of
F1 function key.
KeyInput.Unapply([ssCtrl]);
** Uses: MouseAndKeyInput, LCLType,
FROM LAZARUS being installed.
On Sun, Apr 26, 2020 at 4:41 AM Gerhard Scholz <gs at g--s.de> wrote:
> (laughter)
>
> I know how to write console apps; I even know how to start them :-)
> {I have no experience with GUI progarms, but that's another story :-( }
>
> No, my question was: how did you put the "D" in the keyboard buffer? I
> would
> like to put out the next command
>
>
> ----- Original Message -----
> From: Ozz Nixon
> To: Gerhard Scholz
> Cc: FPC developers' list
> Sent: Sunday, April 26, 2020 8:31 AM
> Subject: Re: [fpc-devel] Windows Console App
>
> Sure! I assume you are asking how to make a console app?
>
> You do not need {$APPTYPE CONSOLE} ... instead, you simply write your code
> like normal:
>
> Program example;
>
> Uses
> CRT;
>
> Begin
> ClrScr;
> Writeln('Wassup?!');
> Readln;
> End.
>
> then in the command prompt (any OS), simply fpc example .... then
> .\example, or ./example - depending upon your OS... voila. "Console
> App"....
> now, that is not a DOS 16bit APP... that requires other mess, and since I
> own Turbo Pascal 7.0 source, I have my own TP 32bit compiler that produces
> TP 7 compatible 16bit Units and Apps. ;-)
>
>
> @ you can get me at ozznixon at gmail.com if you need any help (I do not
> normally code GUI apps - money in the Legacy market) so I have made a wide
> range of solutions. This email was started because of something odd on
> Windows recently for me...
>
>
>
> Ozz
>
>
> On Sun, Apr 26, 2020 at 1:27 AM Gerhard Scholz <gs at g--s.de> wrote:
>
> Hi,
>
> I would like to know how you did that since it was exactly what I was
> searchomg for a while ago...
>
> Could you send me a piece of code?
>
> Greetings
>
> Gerhard
>
>
> ----- Original Message -----
> From: Ozz Nixon via fpc-devel
> To: FPC developers' list
> Cc: Ozz Nixon
> Sent: Sunday, April 26, 2020 2:21 AM
> Subject: [fpc-devel] Windows Console App
>
>
> Anyone ever experience making a console app (cross-platform), but, on
> windows when the app finishes, it appears to have put an uppercase C or D
> in
> the keyboard buffer, so the Prompt now has C:\>D<cursor> ???
>
>
> Every time I run my app, be it show help screen and end, or actually
> execute - when it finishes I end up with a letter sitting at the prompt. (A
> few months ago, I was having a problem, and it was related to compiling all
> of the methods with cdecl. That build would leave a stray "C" at the start
> of the prompt upon exiting. Now, I ran into a new problem where I needed to
> recompile with -FcUTF8 to track down which units it thought were having a
> UTF-8 mismatch... it was showing the wrong unit until I used the -FcUTF8
> compile option, then it actually showed what file had '<highbit ascii>'
> strings ... so I switched to #<byte_number> and it compiles, but, the
> prompts have "D" at the start of them now. (hopefully I described that
> understandable).
>
>
> Environment: Windows XP 32bit
> C:\FPC\3.0.4\bin\i386-Win32\fpc.exe
>
>
>
> If no one else has experienced/has a solution, I will sit down and bang out
> test cases until I find what combination (units, code, whatever) is
> producing this result.
>
>
> Ozz
>
>
>
> _______________________________________________
> fpc-devel maillist - fpc-devel at lists.freepascal.org
> https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel
>
>
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