[fpc-devel] Some thoughts on multi-line string support, and a possible syntax that I think is perfectly clean and Pascal-ish.
Ryan Joseph
genericptr at gmail.com
Fri Jul 5 19:38:47 CEST 2019
> On Jul 5, 2019, at 1:34 PM, Sven Barth via fpc-devel <fpc-devel at lists.freepascal.org> wrote:
>
> Why should they always be required? If your multiline string is shorter than 256 characters then all is well.
>
> And otherwise you'd have the same problem with an ordinary string constant.
>
> So this behaves exactly as expected and desired.
>
Sure, but I suspect majority of strings will be longer than 255. I guess this isn’t just multi-line string related but how do I declare a string constant that doesn’t then change “string” in the entire unit? I tried the typed constant but that doesn’t seem to work (got Illegal expression).
const lines: AnsiString = `
#version 150
uniform sampler2D textures[8];
in vec2 vertexTexCoord;
in vec4 vertexColor;
in float vertexUVMap;
out vec4 fragColor;
void main()
{
if (vertexUVMap == 255) {
fragColor = vertexColor;
} else {
fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st);
if (vertexColor.a < fragColor.a) {
fragColor.a = vertexColor.a;
}
}
}`;
Regards,
Ryan Joseph
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