[fpc-devel] Why/how does the compiler have a non-trivial number ofmemory leaks after over two decades of development?
wkitty42 at windstream.net
wkitty42 at windstream.net
Mon Jul 30 20:39:24 CEST 2018
On 07/30/2018 11:35 AM, Michael Van Canneyt wrote:
> On Mon, 30 Jul 2018, R0b0t1 wrote:
>> It might be hard to imagine FPC taking that much longer than it does
>> currently but ~30min for a large program is the standard with other
>> compilers. I very much enjoy the speed of FPC. >
> 30 *Minutes*, is this real ?
yep, for sufficiently large projects... when we compile OSG (OpenSceneGraph)
over here (using -j 8) it takes 20+ minutes for the first time or if we
reconfigure from debug to release mode or the other way around...
now, after the first time we compile it, the next times takes mere 10's of
seconds... then we move on to SceneGear and FlightGear when we're building that
whole project which uses OSG... 30-45 minutes for a complete, from the ground up
builds are not uncommon... it takes me back to the days of 30 years ago when
you'd start the (borland/turbo pascal) compile process and go get some c0ffee ;)
note: the machines these builds are being done on have 16Gig RAM, 1Tb HD, and a
4Ghz 8-core AMD FX-8350 CPU...
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