[fpc-devel] MakeSkel etc. programs
DrDiettrich1 at aol.com
Wed Dec 14 19:17:04 CET 2011
I just tried to extend the programs in the fpdoc folder, morphing the
program files into unit files by conditional compilation:
etc., no problem so far.
Then I wrote my own MkSkel program, using MakeSkel as a unit. Also fine :-)
Then I tried to extend the functionality with wildcards, what also
worked fine after some more adjustments. E.g. I added an OnOption
handler, that handles additional commandline options, which are not
recognized by the ParseOption procedure.
BTW is it really required to add "-Fi.", so that the parser finds
include files in the current directory (of the unit file)?
When I tried to create the skeletons for all *.pas and *.pp files, I
stumbled across exceptions with missing interface sections. It would be
nice to prevent such exceptions, when MakeSkel tries to process an
program file, whereupon AModule.InterfaceSection is Nil!
Then I was very astonished about "No Interface section in MakeSkel"
messages, and it took me some time to find the bug in UnitDiff.pp, which
Please fix this glitch.
When I finally made --update work for a couple of units, in one run,
another bug popped up: MakeSkel seems to misinterpret the following in
TestUnit.pp, most probably at:
ARecordVar : Record
A,B : integer;
A variable ARecordVar is added to the docs, *and* two variables A and B,
which IMO better should become ARecordVar.A and ARecordVar.B. When the
unit is updated later, these variables A and B are added to the output
again - what made me find this bug. When somebody fixes this bug, will
it be possible to also suppress the creation of empty output files? This
will simplify the separation of changed units from unchanged ones, where
currently all created files have to be inspected for real changes
Now I'll try to further extend MkSkel by using FPDoc projects, so that
the correct input specifications are used, including all compiler
options. Then it will be easy to check the RTL and other packages for
updates, and to create the skeletons for all contained units :-)
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