[fpc-devel] (Re)compiling FPC or is there something like fpc.bpg?
Adem
listmember at letterboxes.org
Fri Jul 23 18:32:05 CEST 2010
On 2010-07-23 4:41 PM, Marco van de Voort wrote:
> In our previous episode, Joost van der Sluis said:
>> I think that fpmake.pp is exactly what you want. Only it doesn't work
>> fully yet.
>>
>> If fpmake works, we don't need make anymore.
> It is not, since it requires an installed RTL + fpmkunit to create the first
> fpmake. This is the bit handled by the still to be created bootstrap
> scripts.
What I am aiming is to, first, get the information in each 'fpmake.pp'
file into one single 'Installer' object.
Then, from that object, I'll try to generate a project file to be
compiled under Lazarus.
It looks doable, except that, each 'fpmake.pp' file is a project with
information such as below.
program fpmake;
uses fpmkunit;
Var
P: TPackage;
T: TTarget;
begin
With Installerdo
begin
P := AddPackage('my-nice-program');
P.OSes :=[win32,openbsd,netbsd,freebsd,darwin,linux];
T := P.Targets.AddUnit('myunit');
T.ResourceStrings :=True;
T := P.Targets.AddUnit('myprogram');
T.Dependencies.Add('myunit');
Run;
end;
end.
This is, unfortunately, less than usable for my purposes.
What I would like is something like this:
With Installerdo
begin
P := AddPackage('my-nice-program');
P.OSes :=[win32,openbsd,netbsd,freebsd,darwin,linux];
T := P.Targets.AddUnit('myunit');
T.ResourceStrings :=True;
T := P.Targets.AddUnit('myprogram');
T.Dependencies.Add('myunit');
Run;
end;
in a file called, say, 'fpmake.pp.inc'.
Then, I could simply combine them into a single unit.
Obviously, a little more work is involved but this is the gist of it.
Now, what I'd like to know is what generates those 'fpmake.pp' files, so
that I might take a shot altering it to generate 'fpmake.pp.inc' files
the way I wanted.
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