[fpc-devel] Bug (Severe): Floating point values completely break GCC Struct compatability with records in 64-bit
Jonas Maebe
jonas.maebe at elis.ugent.be
Wed Dec 16 12:55:07 CET 2009
On 16 Dec 2009, at 12:26, Joshua Cearley wrote:
> While working on a binding for the development branch for the
> Allegro game library I ran in to a bit of a problem in that one of
> the methods takes a structure of four floating point values (which
> is how it stores colors) and this is not done through a pointer to a
> color struct but by passing the structure directly to the method;
> this never actually works and exploring with GCC shows that the
> should-be C compatible record built by FPC 2.5 was fine but the
> version C had was corrupted. I went to FPC 2.4rc1 and tried again,
> and the same issue remains. 32-bit builds seem to work properly, so
> I conclude that only the 64-bit version of FPC is emitting broken
> code.
It seems that passing records with paired float fields is buggy on FPC/
x86_64. Please file a bug report.
> I asked in IRC and was referred to here; unfortunately with Snow
> Leopard GCC compiles in 64-bit by default and so falling back to 32-
> bit is exceptionally painful.
It's actually quite trivial: just pass "-arch i386" to gcc (or add it
to CFLAGS in case of a configure/make build system). All system
libraries are available in both 32 and 64 bit Intel versions.
Jonas
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