[fpc-devel] Memory consumed by strings

Mattias Gaertner nc-gaertnma at netcologne.de
Sun Nov 23 13:44:02 CET 2008

On Sun, 23 Nov 2008 12:37:32 +0100
Martin Schreiber <fpmse at bluewin.ch> wrote:

> On Sunday 23 November 2008 09.26:35 Graeme Geldenhuys wrote:
> > On Sun, Nov 23, 2008 at 10:19 AM, Mattias Gaertner
> >
> > <nc-gaertnma at netcologne.de> wrote:
> > > On Sat, 22 Nov 2008 23:05:43 +0200
> > > For example the lazarus IDE typically holds 50 to 200mb sources in
> > > memory. If this would be changed to unicodestring (2 byte per
> > > char) then the IDE would need 50 to 200mb more memory.
> >
> > Ah, and that would probably explain why Martin decided not to
> > pre-parse units in MSEide - for things like code complection etc...
> > MSEide's memory usage would balloon greatly, compared to Lazarus.
> >
> MSEide parses the code for code navigation only and on demand. For
> creating event handlers and the like the compiled in RTTI will be
> used. I decided not to parse the RTL because I wanted to be
> independent from the source installation and because I think the task
> to do exact parsing of the whole FPC RTL and other libraries is too
> difficult and not necessary because RTTI provides sufficient
> information. The parser uses 8bit strings, 16bit is used in the code
> editor. It is possible to work a whole day with MSEide without
> closing a single file and without noticeable loss of speed.

MSEGui is fast and makes sophisticated use of the RTTI.
I think too, that the internal format of the source editor (visual) does
not matter much.

But RTTI only contains published classes, does it not?

Does MSEGui read ppu files?


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