[fpc-devel] Parallel Computing

Boian Mitov mitov at mitov.com
Tue Nov 4 08:52:52 CET 2008


Also all the current game consoles such as PlayStation and XBox 360 use the 
same approach for ray tracing. This is the reason for their impressive 
performance.

With best regards,
  Boian Mitov

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Mitov Software
www.mitov.com
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----- Original Message ----- 
From: "Boian Mitov" <mitov at mitov.com>
To: "FPC developers' list" <fpc-devel at lists.freepascal.org>
Sent: Monday, November 03, 2008 11:51 PM
Subject: Re: [fpc-devel] Parallel Computing


> Very nice wrap on this one Michael.
> While architectures such as OpenMP or CUDA do not solve and don't even try 
> to solve the general case of MT development, they are very powerful in the 
> areas of image processing and DSP. Indeed we are already researching CUDA 
> for usage in our libraries. For those unaware of it, CUDA is the MT API 
> for the NVidia GPUs . My NVIdia comes with 240 cores, and can perform with 
> mind blowing speed fairly complex DSP.
> Each tool simply has its place and usage ;-) , so does OpenMP . That does 
> not mean that it is the magic wand for solving MT, it is just another tool 
> that we can use.
>
> With best regards,
>  Boian Mitov




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