[fpc-devel] Dnamic packages support
Michael Van Canneyt
michael at freepascal.org
Sat Nov 3 19:24:54 CET 2007
On Sat, 3 Nov 2007, Florian Klaempfl wrote:
> Michael Van Canneyt schrieb:
> >
> > On Sat, 3 Nov 2007, Florian Klaempfl wrote:
> >
> >> Leonardo M. Ramé schrieb:
> >>> Reading a post in "public.mseide-msegui.talk", the mseide discussion
> >>> list, I found this:
> >>>
> >>> "Florian has committed the beginning of dynamic packages support".
> >>>
> >>> With "Dynamic Packages" you mean a platform independent way of
> >>> implementing something similar to
> >>> .Dlls (or .bpl)? without creating each library its own memory manager?,
> >>> where objects can flow
> >>> across all libraries without problems?
> >>>
> >> If it is finished, it would be something like this yes. However, I'am
> >> not convinced of the use of dyn. loaded packages for an OSS project so I
> >> played only with it.
> >
> > Hm. I don't see what OSS or not OSS has to do with it ?
>
> Packages have major drawbacks
> - DLL/shared lib hell; remember each fpc build gets/needs it's own set
> of packages
I don't see this as a problem. We release only once a year.
> - memory footprint of programs increase significantly since no
> smartlinking is possible, I created once a pure shared linked lazarus:
> it depended on 50 MB of shared libs.
Disk footprint may be higher, but memory footprint is definitely lower.
I did extensive testing on that.
> - speed of programs decreases by ~10% because each global variable
> access gets indirect (like pic)
This is so.
> - major blow up of installer size
I fail to see this ?
>
> >
> > Packages are IMHO a pre-requisite for any good plugin system.
> > It allows you to enable/disable certain features of a program based on the
> > particular system you install the package on, without having to recompile
> > your complete application for this particular system.
>
> Then it's the task of a programmer to design a proper plugin interface.
> A plugin interface based on packages (in the delphi sense) requires that
> the main program and the plugin use exactly the same compiler and rtl.
Yes, of course. I don't see this as a problem, but as a plus, since you
control the environment.
I'm not talking about some audio decoding/encoding mechanism, that is for
babies. I'm talking about hundreds of possible interfaces, highly
interdependent.
If I had to design a proper plugin interface for my application at work,
I would end up simply re-implementing packages, the interface would be
HUGE, and would dwarf the implementation code.
> > Lazarus is an IDE and therefore recompilation is IMHO an acceptable solution,
> > since the person using it is a developer (even so, this would be too much asked
> > for most devels in my company) but the same cannot be said for most end-user
> > applications, OSS or not. For example, I don't think we can expect an end
> > user to recompile XMMS if he decides to use ogg vorbis files instead of .mp3...
> >
> > Apart from the recompilation issue, packages allow you to have type-safety in
> > plugins. A normal dll does not offer this (which is why techniques such as
> > COM are used on Windows). I could not build my day-time job application if
> > packages did not exist...
> >
> > So I do think packages are really a must; I lack the skill to implement them
> > in the compiler, but will be glad to assist in any design issues or even
> > creating any RTL code that you would need, if this is the problem for you.
>
> I see only a real use of packages if one doesn't want to distribute the
> source of the IDE like Delphi.
Or, like I said, third party programs for which recompiling by the end user
is not an option.
Michael.
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