[fpc-devel] graph module
    Evgeniy Ivanov 
    lolkaantimat at gmail.com
       
    Fri Mar  9 18:14:19 CET 2007
    
    
  
On Fri, 09 Mar 2007 18:36:40 +0300, Jonas Maebe  
<jonas.maebe at elis.ugent.be> wrote:
> See e.g. the graph.pp and ggigraph.pp files at
> http://svn.freepascal.org/svn/fpc/trunk/packages/base/graph/unix/
>
> The include files are in
> http://svn.freepascal.org/svn/fpc/trunk/packages/base/graph/inc/
Thanks, I wanted to ask about it but you prevented my question.
>
> Very little. We do this to reuse work done and maintained by others, not  
> for new code which we support and maintain (since we ourselves are  
> Pascal programmers, not C programmers).
>
>
I meant that I want to implement "dangerous" parts in C (driver core) and  
other things in pascal. But other developers are right that it is bad idea  
to write on C for pascal project.
On Fri, 09 Mar 2007 18:39:10 +0300, Daniƫl Mantione  
<daniel.mantione at freepascal.org> wrote:
>
> Well, Graph maintenance is more than welcome.
I will try to work in this way. It is interesting.
>
> Many people @ Pascal Game Development. Domique Louis (Savage) is also
> still maintaining it. Writing all the imports yourself seems a bit like
> reinventing the wheel.
>
Reinventing the wheel is to write all  SDL imports, for graph I need only  
few.
So you think that it is not bad to use JEDI  SDL instead writing some  
initialization code on C and make pascal headers for it? I haven't used  
JEDI  SDL before but it is beta. I need your advise.
-- 
Best regards
E.I.
    
    
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