[fpc-devel] sdlgraph, pre-alpha
mschnell at lumino.de
Thu Aug 23 10:59:31 CEST 2007
> isn't that the basis
> for any software implemented graphics routine: drawing pixels ?
That is what the graphic card hardware does. The software requests same
to do graphic primitives (like draw rectangle, draw line, copy
rectangle). As the main bottleneck is the interface between the CPU and
the graphic card, the count of those calls should be as low as possible.
That is why drawing single pixels always is a really bad idea.
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