[fpc-devel] sdlgraph, pre-alpha

Michael Schnell mschnell at lumino.de
Thu Aug 23 10:55:12 CEST 2007

>  It's asm, it should be faster than pascal code.
I don't think that this makes a noticeable difference.

IMHO the main speed difference is the count of calls to graphic 
primitives that are done internally in the display card hardware (such 
as draw pixel, draw line, draw rectangle, draw circle, draw text, copy 
surface rectangle (for 2D);  or complex stuff like the construction of 
volumes bodies or view point change for 3D) are called.


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