[fpc-devel] Threads and alot of crap continued

Micha Nelissen micha at neli.hopto.org
Wed Nov 8 13:44:37 CET 2006

Vinzent Hoefler wrote:
> So, the semantics would be about the same as in a signal (apart from the 
> "softer" timing), but you would have much less restrictions in the 
> handler's implementation compared to a real OS signal, which acts more 
> like an interrupt.

Impossible. You'll end with TThread.Synchronize, but without its 
advantage of knowing in which thread it runs, because the entire *point* 
of a GUI thread is that it's not doing anything for 99% of the time 
(waiting for user input only).


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