[fpc-devel] Extend the libraries people!
Kornel Kisielewicz
charon at magma-net.pl
Fri Jun 3 12:54:21 CEST 2005
Florian Klaempfl wrote:
>Kornel Kisielewicz wrote:
>
>
>>Okay, agreed. But what is there that can be done? I mean, yes -- there
>>are many things that can be done by Pascal guru's, but is there anything
>>to be done by a typical Pascal programmer? (without the knowledge of
>>similar C libraries) I'm a FreePascal programmer that would really like
>>to contribute to the project (for all it has given me) -- but with the
>>lack of compiler/linux related skills I don't see much I could do.
>>
>>
>
>- create good container classes (map, hash, trees etc.)
>
>
That could be done... but it needs some common FPC standard -- via
interfaces? Like ITreeElement, I HashElement? Anyway, I'm not good at
"one cycle less" stuff, so such units would still need a lot of
optimizing by someone else... I think I'd pass up on this one.
>- write a bcd classes
>
>
BCD?
>- extend e.g. the convutils stuff
>
>
Havn't seen that one yet.
>- look at your own work which could be abstracted and being interesting for fpc
>
>
Oh my... I've got a huge library of my own things, usualy needing a lot
of optimization, but mostly roguelike-games related :-/. I also have a
few "libraries" written using Jedi-SDL.
>- write docs for the already existing packages
>
>
This could work. But I guess the set standard for that documentation
would be fpcdoc? Still need to figure out how to use that one... :-/
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl/doom/]
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