[fpc-pascal] Loading PNG files as OpenGL textures
    Graeme Geldenhuys 
    mailinglists at geldenhuys.co.uk
       
    Wed Oct 14 11:56:21 CEST 2015
    
    
  
Hello Michael,
On 2015-10-14 at 08:49, Michael Van Canneyt wrote:
> You could throw in a property to get a direct pointer to a scanline.
> I should maybe add that to the base classes...
+1
fpGUI's Image class has both ImageData and ScanLine[] properties, and
they are very useful for fast access to the actual pixel data. When I
work with FPImage, I always have to go via Pixels[] array which I
assume will have a speed penalty.
ps:
    Thanks for the subclass idea to surface the Data property - that
    will be very useful too.
Regards,
  - Graeme -
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/
My public PGP key:  http://tinyurl.com/graeme-pgp
    
    
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