<div dir="ltr"><div dir="ltr">On Fri, Aug 30, 2019 at 5:16 AM Michael Van Canneyt <<a href="mailto:michael@freepascal.org">michael@freepascal.org</a>> wrote:<br></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
The shootout benchmarks for example are dismally coded for FPC with as a<br>
result that they perform badly.<br></blockquote><div><br></div><div>Not all of them! At least, not anymore:</div><div><br></div><div><a href="https://benchmarksgame-team.pages.debian.net/benchmarksgame/performance/binarytrees.html">https://benchmarksgame-team.pages.debian.net/benchmarksgame/performance/binarytrees.html</a></div><div><br></div><div>More recently I also managed to bring the execution time for "Mandelbrot" up to 8.52 seconds for FPC, whereas the version that had been around for a long time before that ran in 22 seconds:</div><div><br></div><div><a href="https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/mandelbrot-fpascal-8.html">https://benchmarksgame-team.pages.debian.net/benchmarksgame/program/mandelbrot-fpascal-8.html</a> <br></div><div><br></div><div> I'm hoping to figure out how to bring it up even more, but I think I might need to wait for 3.2.0 for that (loop unrolling on by default at -O3, e.t.c.)</div></div></div>