<div dir="ltr"><div class="gmail_quote"><div dir="ltr">On Tue, Sep 25, 2018 at 11:52 AM R0b0t1 <<a href="mailto:r030t1@gmail.com">r030t1@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Are multiplexing synchronization primitives available? E.g. select(2)<br>
but for keyboard/mouse/window events.<br></blockquote><div><br></div><div>Multithreading is not available, however I'm open for suggestions and pull requests.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">This seems to be the obvious usecase. Can some clarification be<br>
provided? E.g. SDL2 needs to manage the OpenGL contexts, does this<br>
library manage them as well?<br></blockquote><div> </div><div>OpenGL context management is not yet implemented. Until now I did not have a need for this functionality, but if someone can provide some code or make a pull request I will add this.</div><div><br></div><div>Rgds, Darius</div></div></div>