<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"><div><br></div>
<p>This will probably make more sense when I learn about the asset manager more. I think I read there is a format like asset:// for file URL’s.</p>
</blockquote><div><br></div>Remember that t<span style="font-size: 15px; line-height: 1.4;">he "asset:/..." URL is just implemented in Castle Game Engine (see </span>http://castle-engine.sourceforge.net/tutorial_network.php ). It's not something recognized by other APIs (Android or not). Although Qt has analogous concept (http://doc.qt.io/qt-5/platform-notes-android.html#assets-file-system).<div><br></div><div>If you want to do it yourself: the AssetManager functions are part of CastleAndroidInternalAssetManager , which are bindings for C API documented as part of Android NDK here: http://developer.android.com/ndk/reference/group___asset.html . These are the gory details to access assets:)</div><div><br></div><div>The unit CastleAndroidInternalAssetStream wraps Android assets into a Pascal TStream, and converts URL (more-or-less strips/adds the "asset:/..." prefix) by URIToAssetPath / AssetPathToURI functions.</div><div><br></div><div>Regards,</div><div>Michalis</div>