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<body class='hmmessage'><div dir='ltr'><P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Annual Inform:</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>To FreePascal project:</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Sorry, I don’t speak English.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Thanks a lot for your compiler.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>I’m programming LibreN3D for animations in FreeDOS-POVRay.<SPAN style="mso-spacerun: yes"> </SPAN>My project advances very slowly.<SPAN style="mso-spacerun: yes"> </SPAN>I’m convinced is useful and very possible.<SPAN style="mso-spacerun: yes"> </SPAN>In this link </FONT><A href="http://www.filefactory.com/file/4zko0fsusvh9/FreeRay_2013%20y%20CAFE2011.zip"><FONT face=Courier>http://www.filefactory.com/file/4zko0fsusvh9/FreeRay_2013%20y%20CAFE2011.zip</FONT></A><FONT face=Courier> you can see FreeRay2013.<SPAN style="mso-spacerun: yes"> </SPAN>This package contains twenty 3D LGPL objects with HTML documentation.<SPAN style="mso-spacerun: yes"> </SPAN>Eighteen of them are FreeDOS compatibles.<SPAN style="mso-spacerun: yes"> </SPAN>In this package you also encounters older objects.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Your project helps me a lot.<SPAN style="mso-spacerun: yes"> </SPAN>Sorry, I don’t have competitive 3D free games, only commercial ones for now.<SPAN style="mso-spacerun: yes"> </SPAN>“Bloques Iniciales”, “Origamis Iniciales” have 32bit versions for Windows, MAC and FreeDOS.<SPAN style="mso-spacerun: yes"> </SPAN>I’m very interested in Linux, but I have a lot of problems with graphics in SDL, and pure FreePascal.<SPAN style="mso-spacerun: yes"> </SPAN>Text mode is O.K.<SPAN style="mso-spacerun: yes"> </SPAN>I’m planning future games for Linux also.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>I really think a process unit for DOS is very useful for me.<SPAN style="mso-spacerun: yes"> </SPAN>For example, CAFE2011, in the package, is a virtual LGPL spreadsheet.<SPAN style="mso-spacerun: yes"> </SPAN>I’m planning, not sure is a bad or good idea, to incorporate core code for games in CAFE.<SPAN style="mso-spacerun: yes"> </SPAN>The program will generate virtual pages without graphics in *.TGA format, process unit read this and other information for your 3D programs and you will put it in your display.<SPAN style="mso-spacerun: yes"> </SPAN>You will need an external modeler, LibreN3D will be functional afterwards 2020.<SPAN style="mso-spacerun: yes"> </SPAN>CAFE reads your UDO or some RAW data for 3D objects and process this information.<SPAN style="mso-spacerun: yes"> </SPAN>This sounds complicated, it’s complicated…<SPAN style="mso-spacerun: yes"> </SPAN>¿Why NOT an SDL or pure GRAPH extension?<SPAN style="mso-spacerun: yes"> </SPAN>I’m don’t know.<SPAN style="mso-spacerun: yes"> </SPAN>CAFE is a solution more general, but SDL is faster.<SPAN style="mso-spacerun: yes"> </SPAN>Fast is very, very important in games…<SPAN style="mso-spacerun: yes"> </SPAN>I’m don’t know.<SPAN style="mso-spacerun: yes"> </SPAN>Process unit with Multi Core in DOS sounds very good, but process unit in Single Core is sufficient good for me, of course.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier><SPAN style="mso-spacerun: yes"> </SPAN><SPAN style="mso-spacerun: yes"> </SPAN></FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Marie and Jesus bless you.</FONT></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><o:p><FONT face=Courier> </FONT></o:p></SPAN></P>
<P style="MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Rafael Angel Campos Vargas</FONT></SPAN></P>
<P style="LINE-HEIGHT: 200%; MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><A href="mailto:RofoelCompos@hotmail.com"><FONT color=#0000ff face="Times New Roman">RofoelCompos@hotmail.com</FONT></A></SPAN></P>
<P style="LINE-HEIGHT: 200%; MARGIN: 0cm 0cm 0pt" class=MsoPlainText><SPAN lang=EN-US><FONT face=Courier>Office box. 964-1250 <SPAN style="mso-spacerun: yes"> </SPAN></FONT></SPAN></P> </div></body>
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