<div dir="ltr">thanks for the info , <br></div><div class="gmail_extra"><br><br><div class="gmail_quote">2013/10/9 Sven Barth <span dir="ltr"><<a href="mailto:pascaldragon@googlemail.com" target="_blank">pascaldragon@googlemail.com</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Am 09.10.2013 15:51, schrieb Michael Schnell:<div class="im"><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
On 10/09/2013 03:41 PM, Sven Barth wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
One needs to port FPC for these platforms. For Wii, GameCube, Nintendo DS and GameBoy Advance this was already done, but noone did yet start a PlayStation or Xbox port.<br>
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AFAIK:<br>
<br>
PS3 is a multi-Core PPC architecture with propriety display hardware. There is a Linux port that runs on a single core but can't use the other cores and only uses the basic feature of the display hardware. A ppc fpc should be runable on that Linux, but this is is not suitable to do decent games.<br>
<br>
PS4 and XBox are X86 archs. So fpc should easily run, but the libraries would need to be ported to take advantage of the "OS" (whatever it is) and libraries. Again I think to do decent games you would need to use some propriety graphic hardware feature.<br>
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Xbox might be more or less simple since it's API resembles somewhat the Windows API (though at least not officially being a Windows though it might be at least NT based).<br>
<br>
Regards,<br>
Sven<div class="HOEnZb"><div class="h5"><br>
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