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<p>really thanks, but my needs are quite basic, and I found my way. </p>
<p>but I keep the link ... me be usefull later!</p>
<p>Thanks</p>
<p>Philippe</p>
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<p>On Tue, 8 Oct 2013 06:07:44 -0500, Michal Wallace wrote:</p>
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<p dir="ltr"><br /> On Oct 5, 2013 2:34 PM, "Philippe" <<a href="mailto:philippe@quarta.com.br">philippe@quarta.com.br</a>> wrote:<br /><br /> > Problem!(?) ... I was using window, gotoxy and so on ... and I don´t find anything similar with video unit!</p>
<p>I don't know if this would be useful to you, but I've been working on a modernized CRT for some time:</p>
<p> - <a href="https://github.com/tangentstorm/xpl/blob/master/code/kvm.pas">https://github.com/tangentstorm/xpl/blob/master/code/kvm.pas</a><br /> - <a href="http://tangentstorm.github.io/xpl/kvm.pas.html">http://tangentstorm.github.io/xpl/kvm.pas.html</a> ( literate programming style tour of the code )</p>
These support unicode output, 256 foreground and background colors, and (eventually) italics, bold, etc.<br /><br /></div>
They don't work with the video unit or the normal windows console, because neither provide the above features.<br /><br /></div>
However, I also have implementations for SDL and ZenGL here:<br /><br /> - <a href="https://github.com/sabren/b4/blob/master/ng/rxgl_sdl.pas">https://github.com/sabren/b4/blob/master/ng/rxgl_sdl.pas</a><br /> - <a href="https://github.com/sabren/b4/blob/master/ng/rxgl_zen.pas">https://github.com/sabren/b4/blob/master/ng/rxgl_zen.pas</a><br /> - <a href="https://github.com/sabren/b4/blob/master/ng/rt_term.pas">https://github.com/sabren/b4/blob/master/ng/rt_term.pas</a><br />
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<div>These allow mixing console text with vector graphics powered by aggpas. <br />Looks like I haven't declared that they implement the kvm interfaces yet, but they should be very similar.<br /><br /></div>
<div>All of this is MIT-licensed so feel free to do whatever with it.</div>
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<div>-Michal<br /><a href="http://tangentstorm.com/">http://tangentstorm.com/</a>
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