<strong><span style="font-weight:normal">In a CNN news page</span><br style="font-weight:normal"><span style="font-weight:normal"> <a href="http://edition.cnn.com/2012/06/20/tech/mobile/windows-phone-8-microsoft/index.html">http://edition.cnn.com/2012/06/20/tech/mobile/windows-phone-8-microsoft/index.html</a></span><br>
<span style="font-weight:normal">I found</span></strong> that Windows Phone 8 will support native C code. That means it will support also native pascal code.<br>Does anyone know how is it done in practice? Is the old WinAPI brought back?<br>
<br>Juha<br style="font-weight:normal"><strong><br><br style="font-weight:normal">------------------------------------------<br style="font-weight:normal"></strong><strong>Shared Native Code</strong>
<p class="cnn_storypgraphtxt cnn_storypgraph15">Windows Phone 8 will
share native C and C++ code with Windows 8, making it easier for
developers to create apps for both platforms. It's not something that
consumers will immediately notice when they use the OS, but Microsoft
hopes shared native code will lead to better, faster app development —
and thus more quality apps in Windows Phone Marketplace.</p>
<p class="cnn_storypgraphtxt cnn_storypgraph16">"The biggest effect this will have is we're going to see some freaking killer games this year," Belfiore said.</p>
<p class="cnn_storypgraphtxt cnn_storypgraph17">At its developer summit,
Microsoft continually hammered on how easy it will be for developers to
port games from Windows 8 to Windows Phone 8, and vice versa.
"Suddenly, with Windows Phone 8 with that shared core, taking an app
from the PC to phone is very straightforward," Belfiore said.</p>
<p class="cnn_storypgraphtxt cnn_storypgraph18">In essence, native code
will enable developers to write high-performance code — which is why
games are such a big deal — and drive hardware acceleration. "You're
going to see some beefy, powerful phones running some amazing games this
year," Belfiore said.</p><p class="cnn_storypgraphtxt cnn_storypgraph18"><br></p>