<br><br><div class="gmail_quote">On Thu, Nov 25, 2010 at 6:35 AM, Benjamin Jan Alexander Rosseaux <span dir="ltr"><<a href="mailto:benjamin@rosseaux.com">benjamin@rosseaux.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin: 0pt 0pt 0pt 0.8ex; border-left: 1px solid rgb(204, 204, 204); padding-left: 1ex;">
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Because maybe requested of few, here is the complete source code of the android version of my BeRoXM mod/xm/wow player (which is also in the android market), where the mod/xm/wow playerengine is implemented in object pascal and compiled with freepascal, and the UI part stuff is in Java.<br>
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The url is: <a href="http://rootserver.rosseaux.net/stuff/BeRoXMAndroidSrc.zip" target="_blank">http://rootserver.rosseaux.net/stuff/BeRoXMAndroidSrc.zip</a><br>
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I hope it's a good start example now for these, who do want to mix object pascal code over the JNI bridge in their android app projects.<br>
<br></blockquote></div><br><br>Benjamin, <br>great to here, as long as I see there's no dedicated page about your experience with writing in Pascal for Android (only found your post in another forum: <a href="http://www.pascalgamedevelopment.com/showthread.php?5818-BeRoXM-The-first-android-app-with-object-pascal-code">http://www.pascalgamedevelopment.com/showthread.php?5818-BeRoXM-The-first-android-app-with-object-pascal-code</a>), I hope the admins will allow and you probably will have time to write some info at fpc wiki. <br>
<br>Also I think that you as the developer who really did this, might add something useful to this sub-discussion: <a href="http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg22483.html">http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg22483.html</a>. Can you consider Android as the best mobile platform currently for a pascal developer?<br>
<br>Max Vlasov<br>