[fpc-pascal] FPC Graphics options?

Marco van de Voort marcov at stack.nl
Wed May 17 09:57:11 CEST 2017


In our previous episode, noreply at z505.com said:
> 
> i.e. if you end up using opengl, or its successor, why does it even 
> matter if FPC pure games without any libs are slow?

You still need to calculate all the vertices that you send to the graphics
card, even if the GPU renders then.




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