[fpc-pascal] First pas2js public release

Ingemar Ragnemalm ingemar at ragnemalm.se
Sun Dec 24 10:20:07 CET 2017


Den 2017-12-22 kl. 12:00, skrev Michael Van Canneyt:
> On Wed, 20 Dec 2017, Reimar Grabowski wrote:
>
>> On Wed, 20 Dec 2017 15:14:50 +0100
>> Ingemar Ragnemalm<ingemar at ragnemalm.se>  wrote:
>>
>>> Although I would like to make some improvements - who doesn't? To be
>>> precise, I want to figure out a way to play sounds, and I want image
>>> loading directly in the code and not dependent on the HTML. Any ideas
>>> about that?
>> First of all I know nothing about pas2js, but...
>> As your code is running solely in the browser there is no option to load it from file for security reasons.
>> But you can embed the binary image data in the code (as Uint8Array) or you can use XHR (pas2js will surely support this somehow) to fetch the image data via HTTP.
>> Once you have the data put it into a blob, create an url and finally use that as you image url.
>> So you need pascal code that will produce this JS code:
>>
>> var blob = new Blob([data], { type: "image/png" }); // where data is your Uint8Array
>> var url = URL.createObjectURL(blob);
>> var image = new Image();
>> image.src = url;

Yes, something like that. I have found JS examples that does this but 
can't see how to make pas2js do it.

>> But I don't see anything wrong with putting them in the HTML. For more flexibility you could create the HTML via a template engine or something but I would only load them from JS if there is a good reason to do so.

One reason is to collect information in one place. Making HTML load it 
gives me two steps to the file instead of one. More chances to do it wrong.

>> While you are updating your code you can remove the two dependencies on bootstrap (as they are not satisfied anyway and I think the whole fpReport dir is superflous) and perhaps do something about the flickering of the text (although this may be a little bit too much asked).

Ah. They just remained from an example I worked from.

Text flicker is most likely caused by not double buffering. I need to 
generate an image off-screen. Nothing strange with that, just one more 
thing to figure out in the JS environment.

>>> It feels really nice to have my first Pascal web application running!
>> Not dissing you or your work or pas2js but I fail to see the web application part. There is no communication between client and server. Actually there is no server side code at all and there is no interactivity. In my book this is a static page, but perhaps I miss something.

There is no interactivity, and no client-server communication, but this is my *first*, my "proof of concept" for the platform, like Hello World but with some more features (animation, random numbers, graphics elements). Doing *something* with it myself, showing myself the potential, making a kind of "thanks" for it and a Christmas greeting atthe same time. Interactivity is the next step, and the ability to save data somewhere.

> That is one of the points of pas2js. To allow you to program the browser.
>
> There is no need for a server. You can make e.g. a chess application that runs
> 100% in the browser, using a single HTML file. You can embed the JS and
> images in the HTML itself, and thus your HTML file is the 'executable'.
>
> See the browser as a desktop. Your program runs in that desktop.
> If need be, this program can contact a server - the classical
> client/server model, using HTTP as the protocol - but this is by no means a necessity.
>
> In that sense, the demo demonstrates this. The server is just there for you
> to be able to download the "program"...

Exactly. I get a cross-platform solution with no installations, in a way 
that users are increasingly used to. And I can write it in FPC, which I 
am a lot more happy with than a rubbish language like JavaScript! For me 
it opens a lot of possibilities!

But let me get back to my current problems. I can accept loading images 
through HTML for now, but how can I load and play sounds? There is an 
"Audio" API in JavaScript but it seems that pas2js doesn't support it, 
it can't find play(). I have searched web.pas and a few others for it. 
Where do I start to fix that?

/Ingemar

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freepascal.org/pipermail/fpc-pascal/attachments/20171224/a4f7050d/attachment.html>


More information about the fpc-pascal mailing list