[fpc-pascal] Loading PNG files as OpenGL textures

Ryan Joseph ryan at thealchemistguild.com
Fri Oct 16 03:19:53 CEST 2015


> On Oct 15, 2015, at 4:38 PM, Mattias Gaertner <nc-gaertnma at netcologne.de> wrote:
> 
> Actually it works like TFPMemoryImage and descends from
> TFPCustomImage. The only difference is that it uses 4*8=32bit per pixel
> instead of 4*16bit.

Are any of these FPImage classes documented or should I just try to dig around the FPC sources to find these things? There are dozens of classes available at http://wiki.freepascal.org/fcl-image but I don’t know what any of them do.

Regards,
	Ryan Joseph




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