[fpc-pascal] Castle Game Engine 5.0.0 release

Reimar Grabowski reimgrab at web.de
Tue May 6 00:38:13 CEST 2014


On Mon, 05 May 2014 23:21:46 +0200
Michalis Kamburelis <michalis.kambi at gmail.com> wrote:

> Contributions are very, very welcome here of course :)
Thought so, but I am looking for a solution not for more work. :)
 
> However, current exporter from Blender->X3D does not export Blender 
> animations in any way to X3D... As a solution, for now, you can export 
> Blender animations to KAnim ( 
> http://castle-engine.sourceforge.net/blender.php ), which is really just 
> a sequence of 3D models that is intelligently merged by engine when 
> loading.
In short I am looking for an engine with real time skinning support as I need the animations to be created in real time based on physics (think ragdoll but a little different). That's something a sequence of 3D models cannot provide.

Thanks for the answers but looks like I have to look somewhere else.

R.



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