[fpc-pascal] Re: level curve and surface generation code

Jorge Aldo G. de F. Junior jagfj80 at gmail.com
Wed Feb 22 02:07:42 CET 2012


i can translate for you if you need

2012/2/20 Felipe Monteiro de Carvalho <felipemonteiro.carvalho at gmail.com>:
> On Mon, Feb 20, 2012 at 3:59 PM, leledumbo <leledumbo_cool at yahoo.co.id> wrote:
>> Something like
>> http://www.sulaco.co.za/opengl_project_terrain_generation_using_heightmaps.htm
>> terrain ?
>
> Pretty good! Unfortunatelly in my case the input is much more complex.
> Here it seams to be a grid with heights given as input. I have an
> array of 3D points. Maybe I should first generate a grid of heights
> and then try the code here.
>
> And I got something wrong in the other question. The english
> terminology is "countour line", in portuguese it is "Curva de nivel",
> and my direct translation didn't work out very well =)
>
> --
> Felipe Monteiro de Carvalho
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