[fpc-pascal] fpGUI Toolkit v0.7-rc2 for FPC 2.4

Graeme Geldenhuys graemeg.lists at gmail.com
Thu Apr 8 14:50:48 CEST 2010


fpGUI v0.7-rc2 is available
---------------------------

An archived source download can be found at the following URL, or
the source code could be pulled directly from the source code
repository.

   http://sourceforge.net/projects/fpgui/files/


For more details, please visit the fpGUI home page:

   http://opensoft.homeip.net/fpgui/


The v0.7 release contains a lot of added features compared to the
previous release. Below is just a small list of things that changed
or was added. A more detailed change-log will be made available when I
create the final v0.7 release. The final release will also include
updated Class Documentation (in HTML and INF format) and application
help for DocView and UI Designer. The FPC Language Reference document
will also be made available in INF format.

Some changes in v0.7.rc2
  - Fixed some compiler errors for experimental FPC 2.5.1
  - Localization of Character Map dialog.
  - Insert from Character Map added to TfpgEdit default popup menu.
  - ModalResults is now a enum type. Improved integration with UI
    Designer.
  - Memo: problems with deleting selected text is now fixed.
  - Improved WinCE support, including reading BMP files.
  - Fixed compilation of all example projects.
  - Extended available properties that can be edited via the Object
    Inspector of the UI Designer.
  - Fixed issues where dialogs are closed via the window border X
    button and not the available buttons in the dialog. Developer
    can define behaviour of X close button.
  - Improved TabSheet handling in UI Designer.
  - Various improvements to TfpgPageControl and TfpgTabSheet. This
    includes new tab positions: Bottom, Left, Right and None.
  - SelectDirectory dialog was not working under Windows.
  - Setting selected directory in SelectDirectory dialog now works.
  - New mouse cursor demo.
  - Improved the ability to customize the HintWindow. HintWindow
    demo was extended to show how this can be done.
  - Improved Visible property handling especially with child
    components. Now only the parent Visible property is changed.
  - tiOPF: correctly disable event handlers in edit mediators.
  - Added a script which generates a fpGUI version number based on
    Git repository information. Later this will be converted to
    a object pascal console application.


Some changes in v0.7.rc1
  - FPC 2.4.0 compatible.
  - Fully tested on 32-bit and 64-bit platforms. Tested on Linux,
    Windows and the *BSD family.
  - Mobile device support is back. Tested on ARM Linux and Windows
    Mobile devices.
  - fpGUI UI Designer has improved a lot and extended it's component
    palette and Object Inspector.
  - Various bug fixes, memory leaks and other enhancements have been
    applied.
  - Units have a more uniform naming style.
  - Classes have a more uniform structure/hierarchy with base classes.
  - Help support has been added to the core framework
  - fpGUI now has it's own help file viewer called DocView.
    Docview includes the following features:
     - document annotation
     - bookmarks
     - browse history
     - exporting articles to plain text or IPF format.
     - full text search (including weighting of results to see how
       relevant the results are)
     - Font and Color customization
     - Concatenation of help files at run-time so a library of help
       files can be viewed simultaneously.
     - Easy integration via the "external tools" feature of IDE's like
       Lazarus or MSEide. This allows for context sensitive help.
     - History of most recently viewed help files.
     - Help file format used is the INF format (IBM's format used it
       OS/2), which is very compact, incredibly fast and supports full
       text search.
  - A lot of new components have been added, including enhancements
    to existing components.
  - Various new dialogs have been added, which include Color Wheel,
    Character Map, Database Login etc.
  - Improved integration with tiOPF project via the Model-GUI-Mediator
    design pattern.
  - Graphical FPCUnit unit test runner.
  - Lots of new language translations for the core fpGUI library.
  - A lot of new example projects demoing various GUI components.



-- 
Regards,
  - Graeme -


_______________________________________________
fpGUI - a cross-platform Free Pascal GUI toolkit
http://opensoft.homeip.net/fpgui/



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