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<div class="moz-cite-prefix">On 27/09/2020 09:34, Sven Barth via
fpc-devel wrote:<br>
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cite="mid:CAFMUeB_x8LASo1u-3FXxLRAgYpBp74WJwsT+MkCG-z0vCratQw@mail.gmail.com">
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<div dir="ltr" class="gmail_attr">Ben Grasset via fpc-devel
<<a href="mailto:fpc-devel@lists.freepascal.org"
moz-do-not-send="true">fpc-devel@lists.freepascal.org</a>>
schrieb am So., 27. Sep. 2020, 07:50:<br>
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<div>That last quote is absolute BS, to be very frank.
There is no reason whatsoever not to use a
natively-64-bit copy of FPC if running a natively-64-bit
copy of Windows, and there hasn't been for well over
half a decade at this point.</div>
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<div dir="auto">Yes, there is a reason: you can not build a
i8086 or i386 cross compiler with the Win64 compiler (or any
non-x86 compiler to be fair) due to missing Extended support.
Thus the majority of the FPC Core team considers the Win64
compiler as inferior and also unnecessary cause the 32-bit one
works just as well on that platform. </div>
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Just my 2 cents.<br>
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Well, one the one hand, native 64 bit is only really important if it
can do something that 32 bit can not do. (faster, bigger sources,
....).<br>
<br>
On the other hand, not everyone needs a win64 to win32 cross
compiler. And if they do, a native 32bit compiler can be renamed and
will happily serve as such a cross compiler. (But that is not a must
be included / such workarounds may not be wanted, especially since
they might cause repeated extra work)<br>
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So the question here is/are imho about the work it takes to amend
the release-build process (i.e. update the scripts). And then the
amount of extra time needed for each release (build and testing).<br>
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